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Reply: D-Day Dice: MGF Dice:: Variants:: Re: Alternative MGF rules

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by drasher25

senorcoo wrote:

I don't think I like the idea of these MGF dice. I think the game is supposed to be brutal by design. You are supposed to lose copious amounts of soldiers, not a tool.


MGF with the special dice makes it so that the machine guns can mess with your plans much more than just lowering your soldier count. It can be a real pain to lose a courage after you thought you had banked enough for your next move. The MGF dice also encourage you to keep at least one tool, star, and courage in reserve, because if you are ever hit for one of these and have none, you lose 6 soldiers!

I see the MGF dice as making the machine guns more like suppressive fire than just soldier-slaughtering. It's nice that you have the option to use them. I like them, because I find that they inflict confusion and chaos on the units they target, and that feels right. I still use the regular d6s for mines, however.





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